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RetrobakePSX Texture and Model Converter in Your Browser

Retrobake does the two halves of the PS1 look. Textures: shrink to 64 or 128 px, cut colours to a palette, snap to 15-bit colour and apply the PlayStation's own 4×4 dither. Models: open a GLB, FBX or OBJ, process every texture at once and preview it at 320×240 with wobbling vertices, affine texture warp and fog. Then export the textures or the whole model as GLB.

Screenshot of Retrobake

What it does

  • 01

    PS1 colour, for real

    15-bit colour (32 levels per channel) and the console's own 4×4 ordered dither table, or Bayer 8×8, with adjustable strength.

  • 02

    Palettes

    Automatic palette from the image (2 to 256 colours), presets like Fog 12, Rust 16, PICO-8 and Game Boy, or import a .hex or .gpl palette.

  • 03

    Batch textures

    Drop many photos or textures, compare original and PSX side by side, tile 3×3 to check seams and export all as a ZIP.

  • 04

    3D model preview

    GLB, glTF, FBX and OBJ with their textures. Rendered at 320×240 or 640×480 with vertex jitter, affine warp and fog you can tune.

  • 05

    Fewer triangles

    Reduce the triangle count of static meshes to a percentage for a lower-poly silhouette.

  • 06

    Export

    PNG per texture, ZIP of all textures, the model as GLB with the new textures, or a screenshot of the PS1 view.

How it works

  1. 1

    Drop textures, photos or a 3D model with its textures.

  2. 2

    Pick the size, palette and dither, and tune jitter and fog in the 3D view.

  3. 3

    Export the PNGs, the ZIP or the GLB and use them in Unity, Godot or Unreal.

Open Retrobake →

When to use it

  • Turning photos into horror textures

    Photograph a wall or a door, shrink it to 128 px and dither it: instant PS1 material for a corridor.

  • Retro-fying a model you already have

    Run a modern model through Retrobake to get low-res textures and preview how it reads in a PS1-style scene.

  • Matching a PSX asset pack

    Use the same palette and size on your own textures so they sit next to bought PSX assets.

From the studio that made it

Questions

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