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PixelierPixelate 3D Model Textures With 130+ Palettes

Pixelier loads your 3D models, finds every material texture and turns it into pixel art you can see on the model as you tweak it. Each palette shows a live preview of your model, so you pick by eye. Work on many models at once and export one PNG per material, or a ZIP with a folder per model.

Screenshot of Pixelier

What it does

  • 01

    Batch import

    Drop several GLB, glTF, FBX or OBJ models at once with their .mtl, .bin and texture files. Every material is listed per model.

  • 02

    Palette previews on your model

    130+ palettes, each rendered on the model you selected. Star favourites, search, or import your own .hex palette.

  • 03

    Pixel controls

    Pixel size, palette impact, dithering, brightness, contrast, exposure, saturation, blur and tint, per material or for everything.

  • 04

    2D and 3D views

    Check the flat texture or orbit the model with a grid, wireframe and perspective or orthographic camera.

  • 05

    Replace a texture

    Swap any material's image for another one and pixelate it with the same settings.

  • 06

    PNG or ZIP export

    Download the current material as PNG, the selected models, or the whole scene as a ZIP with one folder per model.

How it works

  1. 1

    Drag your models (and their textures) into the window.

  2. 2

    Pick a texture size and a palette from the live previews, then adjust pixel size and dithering.

  3. 3

    Export PNGs or a ZIP and put the textures back on the models in Blender, Unity or Godot.

Open Pixelier →

When to use it

  • Giving a 3D pack a PSX look

    Pixelate every texture of a kit with the same palette so props, walls and characters match.

  • Matching assets from different sources

    Run models from several stores through one palette and pixel size so they look like one game.

  • Testing palettes before you commit

    Compare dozens of palettes on the real model instead of guessing from swatches.

From the studio that made it

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