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IMERSA STUDIOS

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PixmancerTurn Any 3D Model Into Pixel Art Sprites

Pixmancer renders a 3D model at low resolution with a toon shader, then cleans the pixels: four-tone light, selective outlines, cast shadow and a palette. Pick a game template (isometric, top-down, side-scroller, 8 directions) and export every direction as PNGs or one sprite sheet. Free, in your browser.

Screenshot of Pixmancer

What it does

  • 01

    Any common 3D format

    GLB, glTF, FBX, OBJ, STL, PLY and DAE. Textures and vertex colours come from the file; drop the extra files (.bin, .mtl, images) together.

  • 02

    Pixel-clean shading

    Four-tone toon light, selective or full outline, inner lines, cast shadow and stray-pixel cleanup, with Normal, Cartoon, Classic and Realistic presets.

  • 03

    130+ palettes

    Limit the result to a palette (PICO-8, Game Boy, classic and community sets) or keep free colour, with Bayer dithering.

  • 04

    Game camera templates

    Side-scroller, isometric 2:1, 8 directions, top-down 4, item icon and Stardew-style 3/4 with 32×32 tiles.

  • 05

    Animations to frames

    Play the model's animation clips, set the FPS and export the frames for each direction.

  • 06

    Sprite sheets and ZIPs

    Download a PNG, copy it, or export all directions as one sheet or a ZIP. Projects are saved in your browser.

How it works

  1. 1

    Open a model (or start with the sample house).

  2. 2

    Choose a game template and a style preset, then tune pixel size, light and outline.

  3. 3

    Export the directions as a sprite sheet or ZIP and drop them in Unity, Godot or GameMaker.

Open Pixmancer →

When to use it

  • Prototyping a 2D game fast

    Block out characters and props in 3D, render them as pixel art and test the game before you draw anything by hand.

  • 8-direction characters

    Render walk and idle clips from one rigged model in all eight directions at the same pixel size.

  • Isometric buildings and props

    Keep every building at the same angle and tile scale, which is hard to do by hand.

From the studio that made it

Questions

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